Reinforcement Interval Of Slot Machines

  

Learning Objectives

  • Distinguish between reinforcement schedules

For instance, slot machines at casinos operate on partial schedules. They provide money (positive reinforcement) after an unpredictable number of plays (behavior). Hence, slot players are likely to continuously play slots in the hopes that they will gain money the next round (Myers, 2011). Means that the reinforcer is presented following the first response that occurs after a fixed time interval has elapsed. That interval might be 3 minutes, 5 minutes, or any other fixed period of time. The timing of the reinforcement has nothing to do with the number of responses.

Remember, the best way to teach a person or animal a behavior is to use positive reinforcement. For example, Skinner used positive reinforcement to teach rats to press a lever in a Skinner box. At first, the rat might randomly hit the lever while exploring the box, and out would come a pellet of food. After eating the pellet, what do you think the hungry rat did next? It hit the lever again, and received another pellet of food. Each time the rat hit the lever, a pellet of food came out. When an organism receives a reinforcer each time it displays a behavior, it is called continuous reinforcement. This reinforcement schedule is the quickest way to teach someone a behavior, and it is especially effective in training a new behavior. Let’s look back at the dog that was learning to sit earlier in the module. Now, each time he sits, you give him a treat. Timing is important here: you will be most successful if you present the reinforcer immediately after he sits, so that he can make an association between the target behavior (sitting) and the consequence (getting a treat).

Once a behavior is trained, researchers and trainers often turn to another type of reinforcement schedule—partial reinforcement. In Reinforcement

The most powerful feature of the slots for encouraging desired behavior, Professor Creed believes, is the reinforcement function. Payouts, which comprise the primary fortifying element, occur at unpredictable intervals and are of variable sizes. Negative reinforcement. Slot machines reward gamblers with money according to which reinforcement schedule? Variable interval. Critical Thinking Questions: 1. What is a Skinner box and what is its purpose? What is the difference between negative reinforcement and punishment? SCHEDULES OF REINFORCEMENT - PRACTICE DIRECTIONS: After reading the examples below, choose the option listed at the bottom that it is an example of. VR You go to Atlantic City and play the slot machines. Sometimes you win money after. In Reinforcement Learning. Beta distribution is a family of continuous probability distributions defined on the interval. (slot machines).

partial reinforcement, also referred to as intermittent reinforcement, the person or animal does not get reinforced every time they perform the desired behavior. There are several different types of partial reinforcement schedules (Table 1). These schedules are described as either fixed or variable, and as either interval or ratio. Fixed refers to the number of responses between reinforcements, or the amount of time between reinforcements, which is set and unchanging. Variable refers to the number of responses or amount of time between reinforcements, which varies or changes. Interval means the schedule is based on the time between reinforcements, and ratio means the schedule is based on the number of responses between reinforcements.
Table 1. Reinforcement Schedules
Reinforcement ScheduleDescriptionResultExample
Fixed intervalReinforcement is delivered at predictable time intervals (e.g., after 5, 10, 15, and 20 minutes).Moderate response rate with significant pauses after reinforcementHospital patient uses patient-controlled, doctor-timed pain relief
Variable intervalReinforcement is delivered at unpredictable time intervals (e.g., after 5, 7, 10, and 20 minutes).Moderate yet steady response rateChecking Facebook
Fixed ratioReinforcement is delivered after a predictable number of responses (e.g., after 2, 4, 6, and 8 responses).High response rate with pauses after reinforcementPiecework—factory worker getting paid for every x number of items manufactured
Variable ratioReinforcement is delivered after an unpredictable number of responses (e.g., after 1, 4, 5, and 9 responses).High and steady response rateGambling

Now let’s combine these four terms. A fixed interval reinforcement schedule is when behavior is rewarded after a set amount of time. For example, June undergoes major surgery in a hospital. During recovery, she is expected to experience pain and will require prescription medications for pain relief. June is given an IV drip with a patient-controlled painkiller. Her doctor sets a limit: one dose per hour. June pushes a button when pain becomes difficult, and she receives a dose of medication. /free-gladiator-bonus-slot-game.html. Since the reward (pain relief) only occurs on a fixed interval, there is no point in exhibiting the behavior when it will not be rewarded.

With a variable interval reinforcement schedule, the person or animal gets the reinforcement based on varying amounts of time, which are unpredictable. Say that Manuel is the manager at a fast-food restaurant. Every once in a while someone from the quality control division comes to Manuel’s restaurant. If the restaurant is clean and the service is fast, everyone on that shift earns a $20 bonus. Manuel never knows when the quality control person will show up, so he always tries to keep the restaurant clean and ensures that his employees provide prompt and courteous service. His productivity regarding prompt service and keeping a clean restaurant are steady because he wants his crew to earn the bonus.

Fixed Interval Reinforcement Schedules

With a fixed ratio reinforcement schedule, there are a set number of responses that must occur before the behavior is rewarded. Carla sells glasses at an eyeglass store, and she earns a commission every time she sells a pair of glasses. She always tries to sell people more pairs of glasses, including prescription sunglasses or a backup pair, so she can increase her commission. She does not care if the person really needs the prescription sunglasses, Carla just wants her bonus. The quality of what Carla sells does not matter because her commission is not based on quality; it’s only based on the number of pairs sold. This distinction in the quality of performance can help determine which reinforcement method is most appropriate for a particular situation. Fixed ratios are better suited to optimize the quantity of output, whereas a fixed interval, in which the reward is not quantity based, can lead to a higher quality of output.

In a variable ratio reinforcement schedule, the number of responses needed for a reward varies. This is the most powerful partial reinforcement schedule. An example of the variable ratio reinforcement schedule is gambling. Imagine that Sarah—generally a smart, thrifty woman—visits Las Vegas for the first time. She is not a gambler, but out of curiosity she puts a quarter into the slot machine, and then another, and another. Nothing happens. Two dollars in quarters later, her curiosity is fading, and she is just about to quit. But then, the machine lights up, bells go off, and Sarah gets 50 quarters back. That’s more like it! Sarah gets back to inserting quarters with renewed interest, and a few minutes later she has used up all her gains and is $10 in the hole. Now might be a sensible time to quit. And yet, she keeps putting money into the slot machine because she never knows when the next reinforcement is coming. She keeps thinking that with the next quarter she could win $50, or $100, or even more. Because the reinforcement schedule in most types of gambling has a variable ratio schedule, people keep trying and hoping that the next time they will win big. This is one of the reasons that gambling is so addictive—and so resistant to extinction.

Ratio Vs Interval Reinforcement

Watch It

Review the schedules of reinforcement in the following video.


In operant conditioning, extinction of a reinforced behavior occurs at some point after reinforcement stops, and the speed at which this happens depends on the reinforcement schedule. In a variable ratio schedule, the point of extinction comes very slowly, as described above. But in the other reinforcement schedules, extinction may come quickly. For example, if June presses the button for the pain relief medication before the allotted time her doctor has approved, no medication is administered. She is on a fixed interval reinforcement schedule (dosed hourly), so extinction occurs quickly when reinforcement doesn’t come at the expected time. Among the reinforcement schedules, variable ratio is the most productive and the most resistant to extinction. Fixed interval is the least productive and the easiest to extinguish (Figure 1).

Overall, the value of the meter of the Black Widow slot game might range from 2 to 1,000 times of your initial bet. Don’t forget about the bonus rounds offered from the side of online casinos. You should play carefully around your bankroll, which is a universal rule for any machine. We often recommend selecting your coin size. How to Win Black Widow Slot: low volatility, 4% House EdgeThe Black Widow slot machine game has a house edge of only 4%, which might seem to be a decent option for gamblers. Slot machine game called double. Don’t forget about the low volatility, which balances your bettings with possible winnings. You’ll be asked to enter that “Play Now” button in order to get acquainted with the freshest deals, promotions, and some exclusive offers.

Connect the Concepts: Gambling and the Brain

Skinner (1953) stated, “If the gambling establishment cannot persuade a patron to turn over money with no return, it may achieve the same effect by returning part of the patron’s money on a variable-ratio schedule” (p. 397).

Figure 2. Some research suggests that pathological gamblers use gambling to compensate for abnormally low levels of the hormone norepinephrine, which is associated with stress and is secreted in moments of arousal and thrill. (credit: Ted Murphy)

Reinforcement Interval Of Slot Machines Machine

Skinner uses gambling as an example of the power and effectiveness of conditioning behavior based on a variable ratio reinforcement schedule. In fact, Skinner was so confident in his knowledge of gambling addiction that he even claimed he could turn a pigeon into a pathological gambler (“Skinner’s Utopia,” 1971). Beyond the power of variable ratio reinforcement, gambling seems to work on the brain in the same way as some addictive drugs. The Illinois Institute for Addiction Recovery (n.d.) reports evidence suggesting that pathological gambling is an addiction similar to a chemical addiction (Figure 2). Specifically, gambling may activate the reward centers of the brain, much like cocaine does. Research has shown that some pathological gamblers have lower levels of the neurotransmitter (brain chemical) known as norepinephrine than do normal gamblers (Roy, et al., 1988). According to a study conducted by Alec Roy and colleagues, norepinephrine is secreted when a person feels stress, arousal, or thrill; pathological gamblers use gambling to increase their levels of this neurotransmitter. Another researcher, neuroscientist Hans Breiter, has done extensive research on gambling and its effects on the brain. Breiter (as cited in Franzen, 2001) reports that “Monetary reward in a gambling-like experiment produces brain activation very similar to that observed in a cocaine addict receiving an infusion of cocaine” (para. 1). Deficiencies in serotonin (another neurotransmitter) might also contribute to compulsive behavior, including a gambling addiction.

It may be that pathological gamblers’ brains are different than those of other people, and perhaps this difference may somehow have led to their gambling addiction, as these studies seem to suggest. However, it is very difficult to ascertain the cause because it is impossible to conduct a true experiment (it would be unethical to try to turn randomly assigned participants into problem gamblers). Therefore, it may be that causation actually moves in the opposite direction—perhaps the act of gambling somehow changes neurotransmitter levels in some gamblers’ brains. It also is possible that some overlooked factor, or confounding variable, played a role in both the gambling addiction and the differences in brain chemistry.

Glossary

continuous reinforcement: rewarding a behavior every time it occurs

Reinforcement Interval Of Slot Machines Required

fixed interval reinforcement schedule: behavior is rewarded after a set amount of time
fixed ratio reinforcement schedule: set number of responses must occur before a behavior is rewarded

Fixed Interval Reinforcement

operant conditioning: form of learning in which the stimulus/experience happens after the behavior is demonstrated

Reinforcement Interval Of Slot Machines For Sale

variable interval reinforcement schedule: behavior is rewarded after unpredictable amounts of time have passed
variable ratio reinforcement schedule: number of responses differ before a behavior is rewarded

Variable Interval Reinforcement Examples

By Jeff Hwang
The pyschological principle behind hit frequency is a concept called variable-ratio reinforcement, which is generally defined as delivering reinforcement after a target behavior is exhibited a random number of times.
Let's take a slot machine, for example. A gambler sits down at a slot machine and bets $1 a pull. Now as you would expect, most of the time, the gambler will bet $1 and lose, which of course is great for the casino. But if all the gambler does is bet $1 and lose every time, eventually he will quit (and/or go broke) and never want to play again. And so every few spins, the slot machine will reward the gambler with a payoff: $1 here, $1 there; $5 here, $1 there.
And then every once in a long while, the machine will reward the gambler with a big payoff in the form of a jackpot.
Now none of this quite adds up, which is how the house wins in the long run. But the promise of the big payoff, along with the intermittent rewards, is generally enough for the casino to reinforce the target behavior, which is to have the gambler keep betting $1 a pull.
That brings us to our next topic, which is the reinforcement schedule.
Reinforcement Schedules: Variable vs. Fixed
There are two basic types of reinforcement schedules: variable-ratio reinforcement schedules, and fixed-ratio reinforcement schedules.
Let's start with the latter, which is the most basic. A fixed-ratio reinforcement schedule is a schedule in which reinforcement is delivered at fixed intervals. Let's say, for example, that you are the casino and you want the slot machine to pay out 20% of the time, or every fifth spin. That is, the gambler will lose $1 four times in a row and get a pyout on the fifth every time.
The reinforcement schedule would look something like this:
Slot Machine: Fixed-Ratio Reinforcement Shedule
Adjusted for payouts, the schedule might look more like:
Slot Machine: Fixed-Ratio Reinforcment Schedule with Payouts
In this scenario, for every 25 spins, the gambler would win $18 on the five winning spins and lose $20 on the rest, for a net loss of $2. For the house, this represents a payout rate of 92% (RTP) and thus a house edge of 8%, which isn't too far from the real thing, depending on what casino you are in.
Now all of this sounds great, but there is a major problem: Nobody would ever play a game with a payout (reinforcement) schedule like this one!
Ok, so maybe 'nobody' and 'ever' might be a little strong, but the point remains: It wouldn't take long for the gambler to figure out that this slot machine pays out every fifth spin, and only every fifth spin. And as a result, the gambler would eventually quit playing on the spins they know they are going to lose (assuming the payout amounts are still random, meaning that the location of the $10 payout on the schedule is either random or unknown, for example).
Using a variable ratio is the fix for this problem.
Variable-Ratio Reinforcement Schedule
A variable-ratio reinforcment schedule uses a predetermined ratio while delivering the reinforcement randomly. Going back to the slot machine, let's say that you once again are the casino and want the slot machine to pay out 20% of the time, or every fifth time on average.
Now your reinforcement schedule may look something like:
Slot Machine: Variable-Ratio Reinforcement Schedule
And adjusted for payouts:
​Slot Machine: Variable-Ratio Reinforcement Schedule with Payouts
In aggregate, the expectation is the same: Over 25 spins, the gambler will still net a $2 loss, again giving the casino a 92% payout rate and an 8% house advantage. But in reality, this scenario is far, far more likely to achive the desired result, which is to have the gambler keep playing. Because in contrast to the fixed-ratio reinforcement schedule, a variable-ratio reinforcement schedule with a 20% reinforcement ratio allows for clusters of payouts (e.g. back-to-back wins), as opposed to having spins (or blocks of spins) where the gambler can say for certain that he would lose, and quit playing as a result.
This is because the variable ratio does not specify when the payouts occur, only how often they occur on average.
That said, variable-ratio reinforcement is a concept with endless practical application. As some of you may have noticed, the above discussion came directly from the opening of my book Advanced Pot-Limit Omaha Volume II: LAG Play; in that book, the discussion was used to set the stage for how we think about adjusting c-bet (continuation bet) frequencies based on our opposition, though the concept applies to virtually any action from 3-betting pre-flop to floating the flop.
But with regard to game design, the concept of variable-ratio reinforcement applies most directly to our two basic forms of hit frequency:
  1. Payoff frequency, the traditional measure of hit frequency, and
  2. Betting frequency, the form of hit frequency which has largely been completely overlooked.

Jeff Hwang is President and CEO of High Variance Games LLC. Jeff is also the best-selling author of Pot-Limit Omaha Poker: The Big Play Strategy and the three-volume Advanced Pot-Limit Omaha series.

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